Abjurer

Level 2

Magic Ward

Whenever an ally is under an effect of a spell you casted, they gain temporary hit points equal to your level + your proficiency bonus.

Level 6

Warding Aura

Whenever you or a friendly creature within a 2 unit ring around you must make a saving throw, the creature gains a bonus to the saving throw equal to your Intelligence (minimum of 1). You must be conscious to grant this bonus. At 9th level, the range of this aura increases to a 6 unit ring.

Level 9

Spell Resistance

You have advantage on saving throws against spells. Furthermore, you have resistance against the damage of spells.

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