Level 2

Magic Ward

Whenever an ally is under an effect of a spell you casted, they gain temporary hit points equal to your level + your proficiency bonus.

Level 6

Warding Aura

Whenever you or a friendly creature within a 2 unit ring around you must make a saving throw, the creature gains a bonus to the saving throw equal to your Intelligence (minimum of 1). You must be conscious to grant this bonus. At 9th level, the range of this aura increases to a 6 unit ring.

Level 9

Spell Resistance

You have advantage on saving throws against spells. Furthermore, you have resistance against the damage of spells.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License