Abjurer
Level 2
Magic Ward
Whenever an ally is under an effect of a spell you casted, they gain temporary hit points equal to your level + your proficiency bonus.
Level 6
Warding Aura
Whenever you or a friendly creature within a 2 unit ring around you must make a saving throw, the creature gains a bonus to the saving throw equal to your Intelligence (minimum of 1). You must be conscious to grant this bonus. At 9th level, the range of this aura increases to a 6 unit ring.
Level 9
Spell Resistance
You have advantage on saving throws against spells. Furthermore, you have resistance against the damage of spells.
page revision: 3, last edited: 26 Jan 2023 16:48