Fiend Commander
Medium Fiend
Hit Points 25
Dodge 16
Proficiency 3
Movement 10 units
Initiative 22
STR 2 AGI 5 END 6
INT 3 PER 5 CHA 4
Languages Impian and Infernal
Immunities Disoriented, Frightened, Possessed
Magical Strength: Advantage against all Spells
Any 1 weapon
Hit Points 25
Dodge 16
Proficiency 3
Movement 10 units
Initiative 22
STR 2 AGI 5 END 6
INT 3 PER 5 CHA 4
Languages Impian and Infernal
Immunities Disoriented, Frightened, Possessed
Magical Strength: Advantage against all Spells
Any 1 weapon
| Spellcasting | Fiend Commander is considered a level 7 Wizard | |
| Casting Attribute | Endurance is your Attribute to cast spells | |
| Spells | Fiend Commander knows 1 Basic Spell and 3 Adept Spells | |
| Spell Points | Fiend Commander has 0 Spell Points, at the beginning of his turn, roll a d6. On a 6, Fiend Commander gains 2 Spell Points. | |
page revision: 0, last edited: 01 Feb 2023 19:09