Fiend Commander
Medium Fiend
Hit Points 25
Dodge 16
Proficiency 3
Movement 10 units
Initiative 22
STR 2 AGI 5 END 6
INT 3 PER 5 CHA 4
Languages Impian and Infernal
Immunities Disoriented, Frightened, Possessed
Magical Strength: Advantage against all Spells
Any 1 weapon
Spellcasting Fiend Commander is considered a level 7 Wizard
Casting Attribute Endurance is your Attribute to cast spells
Spells Fiend Commander knows 1 Basic Spell and 3 Adept Spells
Spell Points Fiend Commander has 0 Spell Points, at the beginning of his turn, roll a d6. On a 6, Fiend Commander gains 2 Spell Points.
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