Conditions
Grappled
- Your Speed is 0 and can’t change.
- You have Disadvantage on Attack Rolls against any target other than the grappler.
- The grappler can drag or carry you when it Moves, but the grappler suffers the Slowed Condition while moving, unless you are Tiny or two or more Sizes smaller than the grappler.
- While Grappled, you can make a Dexterity or Strength Saving Throw against the grapple’s escape DC at the end of each of your turns, ending the Condition on yourself on a success. The Condition also ends if the grappler is Incapacitated or if something removes you from the grapple’s range.
Burned
- You are disoriented
- You receive 1d4 fire damage every turn while burned.
Slowed
- Your movement is halved and you can’t jump
- You cannot take the dash action
- You have disadvantage on stealth rolls
Unconscious
- An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings
- The creature drops whatever it’s holding and falls prone.
- The creature automatically fails Strength and Agility Saving Throws.
- Attack rolls against the creature have advantage.
- Any Attack that hits the creature is a critical hit if the attacker is within 1 unit of the creature.
Poisoned
- A poisoned creature has disadvantage on attack rolls and ability checks.
Incapacitated
- An incapacitated creature can’t take ACTIONS or reactions.
Hidden
- You can’t be seen, so you aren’t affected by any effect that requires its target to be seen. Any equipment you are wearing or carrying also can’t be seen.
- Attack Rolls against you have Disadvantage, and your Attack Rolls have Advantage.
Invisible
- You can’t be seen, so you aren’t affected by any effect that requires its target to be seen. Any equipment you are wearing or carrying also can’t be seen.
- Attack Rolls against you have Disadvantage, and your Attack Rolls have Advantage.
Deafened
- A deafened creature can’t hear and automatically fails any ability check that requires hearing
Blinded
- A blinded creature can’t see and automatically fails any ability check that requires sight.
- Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.
Frightened
- A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
- The creature can’t willingly move closer to the source of its fear.
Incapacitated
- You can’t take Actions or Reactions.
- Your Concentration is broken.
- You can’t speak
Disoriented
- You have disadvantage on Attack rolls and Ability Checks
- movement is halved
- Disadvantage on Endurance checks and saving throws
- You can’t activate spells or class features
- You can’t use reactions
Paralyzed
- A paralyzed creature is incapacitated (see the condition) and can’t move or speak.
- The creature automatically fails Strength and Agility Saving Throws.
- Attack rolls against the creature have advantage.
- Any Attack that hits the creature is a critical hit if the attacker is within 1 unit of the creature.
Prone
- A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.
- Removes the burned condition.
- The creature has disadvantage on attack rolls.
- An attack roll against the creature has advantage if the attacker is within 1 unit of the creature. Otherwise, the attack roll has disadvantage.
page revision: 3, last edited: 30 Jan 2023 16:51