Level 2


Casting Attribute Intelligence is your Attribute to cast spells
Spell Points You must use spell points to cast spells. you have spell points equal to your Intelligence + your scout level
Arcane Schools You have Evocation, Divination and one other school of your choice. You cannot cast a spell if it's not from those schools
Scriptures You own a set of scriptures that describe the followings of your fate, such as rituals and tenets, that allow you to connect your soul to the magical weave. These scriptures hold all your divine spells, but you can only comprehend a number of spells of an appropriate rank shown on the priest table equal to your Intelligence + twice your priest level.

Character level Spell Rank
2 Novice
5 Apprentice
7 Adept
9 Expert

Lay on Hands

Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your class level x 5. using one action point, you can touch a creature and draw power from the pool to restore a number of hit points to that creature. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one. This feature has no effect on undead.

Divine Smite

When you hit a creature with a melee weapon attack, you can expend spell points to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 1d8 for each spell point used, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

Level 6

Unwavering Senses

You have proficiency in Sense saving throws. Additionally, you're immune to the frightened condition.

Level 9

Improved Divine Smite

Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage.

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