Level 2
Bonus Spells
You get additional spells. they don’t count towards the number of prepared spells you have.Rank | Spells | |
Novice | Heal Undead, Stasis | |
Apprentice | Summon Skeleton, Parasitism | |
Adept | Summon Skeleton Mercenary, Death Ward |
Haunted Shepherd
Whenever you cast a spell that restores Hit Points, you ignore the limitations against undead.
Channel Divinity - Unhealing Aura
For 1 minute, you can use an action to create a damaging aura within a 2 unit ring around you. Any other. non-undead creature that starts its turn in the aura takes necrotic damage equal to your proficiency bonus.
Level 6
Channel Divinity - Create undead
If a beast or a humanoid that is Small or Medium dies within a 2 unit square around you, you can use your reaction to animate it, causing it to stand up immediately with 1 hit point. The creature uses the Zombie stat block. It remains animate for 8 hours, after which time it collapses and dies. In combat, the zombie's turn comes immediately after yours. It obeys your mental commands, and the only action it can take is the Attack action, making one melee attack.
Level 9
Infestation
Whenever a Zombie you control kills another creature, you can use your reaction to animate it, causing it to stand up immediately with 1 hit point. The creature uses the its own stat block. It remains animate for 8 hours, after which time it collapses and dies. In combat, the zombie's turn comes immediately after yours. It obeys your mental commands, and the only action it can take is the Attack action, making one melee attack.