Diseases
During your adventures, it will be most likely you will suffer a toil to your health. Adventures are prone to acquiring diseases through the infested lands they travel to.
Severity
Severity determines how difficult a disease it is to treat. The effects of a disease apply until its severity is treated to 0.
List of Diseases
Common Cold
Severity 1
- You are slowed and poisoned
- Your Initiative is 5
- Gain one level of exhaustion
Corpse Blight
Severity 1
- Your Strength becomes 0
- Your Hitpoint Maximum is reduced by 1
- Gain one level of exhaustion
Spore Rot
Severity 2
- You are disoriented
- You receive 1d6 poison damage, and for every long rest you take without treating this disease, you receive 1d6 poison damage
Blinding Sickness
Severity 1
- You are blinded and Poisoned
Rotting Sickness
Severity 2
- Decrease your Endurance by one, and on every Long rest you take without treating this disease, decrease your Endurance by one
- You are Poisoned
- Gain one level of exhaustion
Fly Fever
Severity 1
- Decrease your Strength and Agility to 0
- You are Poisoned and Slowed
- Gain one level of exhaustion
Black Plague
Severity 4
- Your Hit Points are reduced to 1
- You are disoriented
- On every long rest you take without treating this disease, you receive 1d6 poison damage
- Gain one level of exhaustion
Troll’s Foot
Severity 1
- Your movement is halved
- Your Agility become -1, and on every Long rest you take without treating this disease, decrease your Agility by one (Minimum of -5)
Brain Fungus
Severity 2
- Reduce your Intelligence by one, and on every Long rest you take without treating this disease, decrease your Intelligence by one (Minimum of -5)
- You are disoriented
- You take 1d4 poison damage, and for every long rest you take without treating this disease, you receive 1d4 poison damage
- Gain one level of exhaustion
Cholera
Severity 2
- Gain one level of exhaustion
- You are Poisoned
- Reduce your Endurance to 0
Azel’s Mark
Severity 1
- Gain one level of exhaustion
- You become frightened to everything
- Your Intelligence and Endurance become 0
Dysentery
Severity 2
- Gain one level of exhaustion
- You receive 1d6 poison damage, and for every long rest you take without treating this disease, you receive 1d6 poison damage
- You are Poisoned
Spinal Rot
Severity 1
- You become Paralyzed
Black Mold
Severity 1
- You are blinded
- Gain one level of exhaustion
- After every hit, you must succeed a 15 DC Endurance check or fall prone
Leprosy
Severity 5
- You have disadvantage on any speech checks if people see you
- After long resting, you instantly suffer from the burn condition and receive one level of exhaustion
Rabies
Severity 1
- Your Intelligence and Endurance equal 0
- You become Prone and Can’t get up
Copper Poisoning
Severity 1
- Your Agility becomes -1
- You are Poisoned
Draining Humor
Severity 1
- You gain 4 levels of exhaustion
- Your Strength becomes -1
Zombie Virus
Severity 5
- You receive 1d8 poison damage, and for every long rest you take without treating this disease, you receive 1d6 poison damage
- Reduce your Intelligence by one, and on every Long rest you take without treating this disease, decrease your Intelligence by one (Minimum of -5)
- Your Agility become -1, and on every Long rest you take without treating this disease, decrease your Agility by one (Minimum of -5) Anyone who dies while infected rises as a plague zombie in 2d6 hours.
Spawn Vampirism
Severity 10 (Can only be cured by drinking the blood of a vampire)
- You must feed on blood every 24 hours, otherwise you receive 1d6 Exhaustion levels.
page revision: 4, last edited: 18 Feb 2023 05:02