Level 2

Bonus Spells

You get additional spells. they don’t count towards the number of prepared spells you have.
Rank Spells
Novice Divine Shield, Chasing Light Blast
Apprentice Light Wave, Flaming Sphere
Adept Fireball, Solar Fist

Channel Divinity - Radiance Flare

You can interpose divine light between yourself and an attacking enemy. When you are attacked by a creature within a 6 unit ring around you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. An attacker that can't be blinded is immune to this feature.

Level 6

Improved Flare

you can also use your Warding Flare feature when a creature that you can see within 30 feet of you attacks a creature other than you.

Level 9

Corona of Light

You can use your action to activate an aura of sunlight that lasts for 1 minute or until you dismiss it using another action. You emit light in a 12 unit ring around you, and your enemies in the light have vulnerability against any spell that deals fire or radiant damage.

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