Special
Explosive | An Explosive weapon can hit a target or a surface you can see within range. within the explosive radius [3 unit square] and every creature within the area has to make an agility saving throw or take the damage and afflictions listed. | |
Types of Explosives | ||
Acid Explosive | The damage is acid and it inflicts the burned condition for until the end of their next turn. It destroys any weak cover within range. | |
Ice Explosive | The damage is cold and it inflicts the slowed condition for until the end of their next turn. | |
Fire Explosive | The damage is fire and it inflicts the burned condition for until the end of their next turn. It destroys any weak cover within range. | |
Lightning Explosive | The damage is lightning and it inflicts the blinded condition for until the end of their next turn. It destroys any weak cover within range. | |
Poison Explosive | The damage is poison and it inflicts the poisoned condition for until the end of their next turn. | |
Light Explosive | the bomb does no damage, and it inflicts the disoriented condition for until the end of their next turn. | |
Bomb Cannon | This weapon doubles the range and explosion area of bombs. | |
Rev Up | The Chainsword takes an action to rev up. While revved up, the chainsword makes a sound that makes it impossible to hide, and the damage changes to a 1d12 slashing. The Chainsword can last an Hour Revved up before running out of fuel. And you can use a free action to turn it off. | |
Fuel | The Chainsword requires fuel to rev up. You can fuel the Chainsword by using a flask of gunpowder and an action. | |
Gauntlet | Gauntlets do not take the space of your hand, allowing you to wield other weapons and objects |
page revision: 4, last edited: 07 Apr 2023 01:40