Special
Explosive An Explosive weapon can hit a target or a surface you can see within range. within the explosive radius [3 unit square] and every creature within the area has to make an agility saving throw or take the damage and afflictions listed.
Types of Explosives
Acid Explosive The damage is acid and it inflicts the burned condition for until the end of their next turn. It destroys any weak cover within range.
Ice Explosive The damage is cold and it inflicts the slowed condition for until the end of their next turn.
Fire Explosive The damage is fire and it inflicts the burned condition for until the end of their next turn. It destroys any weak cover within range.
Lightning Explosive The damage is lightning and it inflicts the blinded condition for until the end of their next turn. It destroys any weak cover within range.
Poison Explosive The damage is poison and it inflicts the poisoned condition for until the end of their next turn.
Light Explosive the bomb does no damage, and it inflicts the disoriented condition for until the end of their next turn.
Bomb Cannon This weapon doubles the range and explosion area of bombs.
Rev Up The Chainsword takes an action to rev up. While revved up, the chainsword makes a sound that makes it impossible to hide, and the damage changes to a 1d12 slashing. The Chainsword can last an Hour Revved up before running out of fuel. And you can use a free action to turn it off.
Fuel The Chainsword requires fuel to rev up. You can fuel the Chainsword by using a flask of gunpowder and an action.
Gauntlet Gauntlets do not take the space of your hand, allowing you to wield other weapons and objects
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