Currency and Upkeep
During adventuring, you may find materials to sell or currency to loot. Copper, silver, and Gold is the currency that is utilized to pay for certain expenses, such as lodging, food, medicine, magical items, among other things.
Coin Exchange rate | |||||||
Coin | Copper | Silver | Gold | ||||
Copper | 1C | 0.04S | 0.01G | ||||
Silver | 25C | 1S | 0.25G | ||||
Gold | 100C | 4S | 1G |
Upkeep
During a long rest, you may choose to pay the following services (if available) to gain the benefits described. If the services are not available, you must make a 15 DC Skill check for each Upkeep cost to attempt to receive the effect (if it is possible to do so).Service | Cost | Effect | ||
Lodging | 1G | Removes 1d4 levels of exhaustion, and Regains 1d4 Hit Points. | ||
Food and Drink | 2S | Prevents you from starving. | ||
Medicine | 2G | Regain 1d10 Hit Points, and treats any diseases you have by 1 severity. | ||
Baths | 1S | Removes 1d4 levels of exhaustion, and gain advantage on any saving throw for preventing and enduring diseases until your next long rest. | ||
Ammo | 2S | Any weapon with the Ammunition property must pay this Upkeep, otherwise the weapon cannot be used. | ||
Magical Components | 2G | If not paid, Spellcaster can’t cast any spells with material components. |
page revision: 11, last edited: 26 Feb 2023 06:01