Warrior
Level | Proficiency bonus | Features | ||
1st | +1 | Action Surge, Fighting Style | ||
2nd | +1 | Warrior subclass | ||
3rd | +2 | Fighting Style, Indomitable | ||
4th | +2 | Ability score Increase | ||
5th | +3 | Fighting Style, Extra Attack | ||
6th | +3 | Warrior subclass, Ability score Increase | ||
7th | +4 | Fighting Style | ||
8th | +4 | Ability Score Increase | ||
9th | +5 | Warrior subclass, Extra Attack (2) |
Level 1
Class Hit points | 5 | |
Class Speed | 10 | |
Saving throw Proficiency | Fortitude | |
Weapon Proficiency | All weapons. | |
Armor training | All armor, shields | |
Action Surge | Once per turn, you can use a free action to gain 2 additional action points. You can do this a number of times equal to your proficiency bonus. | |
Fighting Style | You learn one Fighting style of your choice. You learn one additional fighting style of your choice at 3rd, 5th, and 7th level. |
Fighting Styles | ||
Vigilant | When you make a skill check to hide, you can add a 1d6 to the roll. Additionally, you add a +3 bonus to your initiative. | |
Roll | Once per turn, when you hit with an attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn. | |
Brace | When a creature you can see moves into the reach you have with the melee weapon you're wielding, you can use your reaction to make one attack against the creature. | |
Goading Strike | Once per turn, when you hit a creature with an attack, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn. | |
Grappling Strike | Once per turn, immediately after you hit a creature with a melee attack on your turn, you can then try to grapple the target. | |
Lunging Attack | Once per turn you can use a free action to increase your reach for your next attack by 1 unit. | |
Pushing Attack | Once per turn, when you hit a creature with a weapon attack, if the target is one size bigger than you or smaller, you push the target 1 unit away from you. | |
Spin Attack | Once per turn, when you make a melee Attack, you can make a Melee Attack against any number of Creatures within your weapon’s range. | |
Trip Attack | Once per turn, when you hit a creature with a Melee attack, you can attempt to knock the target down if the target is Large or smaller. it must make a fortitude saving throw (DC 8+PB+Strength). On a failed save, you knock the target prone. | |
Blind Fighting | You have blindsight with a range of a 2-unit ring. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you. | |
Great Weapon Fighting | When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with the versatile or two-handed property, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. | |
Heavy Weapon Master | Once per turn, when you hit a creature with a Heavy Weapon as part of the Attack Action on your turn, you can cause the weapon to deal extra damage to the target. The extra damage equals your Proficiency Bonus. | |
Cleave | Once per turn, if you score a Critical Hit with a Melee Weapon or reduce a creature to 0 Hit Points with one, you can make one attack with the same weapon as a free Action. | |
Heavy Armor master | While wearing heavy armor, you gain an armor bonus equal to your proficiency bonus. | |
Polearm Master | While you are holding a Weapon that has the Heavy and Reach properties, you can use your Reaction to make one Melee Attack against a creature that enters the Reach you have with that Weapon. | |
Unarmed Master | Whenever you deal damage using an unarmed strike, you can immediately attempt to shove or a grapple that creature as a free action. |
Level 2
Warrior Subclass | At 2nd level, you choose a subclass that specializes in your warrior abilities. Your subclass grants you features at 2nd level, 6th, and 9th levels. |
Defender | Rascal | Spellsword | Crusader |
Level 3
Fighting Style | ||
Indomitable | You can use a reaction to reroll a saving throw or a skill roll that you fail. You can do this a number of times equal to your proficiency bonus before taking a long rest. |
Level 4
Ability Score Increase | you can increase one attribute of your choice by 1 |
Level 5
Fighting Style | ||
Extra Attack | You can Attack twice whenever you take the Attack Action on Your Turn. |
Level 6
Warrior Subclass feature |
Ability Score Increase |
Level 7
Fighting Style |
Level 8
Ability Score Increase |
Level 9
Warrior Subclass feature | ||
Extra Attack (2) | You can attack three times, instead of twice, whenever you take the Attack action on your turn. |
page revision: 18, last edited: 10 Apr 2023 19:24