Xenoblood
Xenoblood is a term used to describe mercenary outsiders that roam the earth and their (very rare) offspring. Not much is known about their cultures, and they usually come for sightseeing or treasure hunting. Although they are very diverse in appearance, with names to describe them as Bugfolk, Critterfolk, Fishfolk, Frogfolk, Prawnfolk, Bettlefolk, etc. they are easily recognized by their strange, alien appearance.
Type | Eldritch | |
Size | Medium | |
Movement | 7 units | |
Mercenary Language | You know the Kurilian Language | |
Mercenary Origin | Select one of the following: Grunt, leader, infiltrator, or Scribe. You gain that bloodline trait | |
Grunt | Whenever you take the Attack action, you may attack one additional time as part of the attack action. You can use this trait a number of times equal to your Proficiency Bonus until your next long rest | |
Leader | Whenever you give the Help action to give advantage on an attack, you can do so if the target of that attack is within 6 units. In addition, you give your closest ally temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your Proficiency Bonus until your next long rest | |
Infiltrator | As an action, you can turn invisible. This invisibility lasts for one minute and ends early if you attack. You can use this trait a number of times equal to your Proficiency Bonus until your next long rest | |
Scribe | Choose one Basic Arcane spell. Starting at 3rd level, you also choose a Novice Arcane spell, and at 5th level, choose an Apprentice Arcane spell with this trait. Once you cast either of these spells, you can’t do so again until you finish a long rest. You can also cast it using any spell points you have. Intelligence is your spellcasting attribute for these spells when you cast them with this trait. None of these spells require spell components when you cast them with this trait |
page revision: 2, last edited: 26 Feb 2023 03:20