Vampire

Medium Undead
Hit Points 12
Dodge 18
Proficiency 4
Movement 12 units
Initiative 22
STR 3 AGI 5 END 5
INT 4 PER 4 CHA 0
Languages the languages it knew in life
Regeneration: The vampire regains half its hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight or running water.
Sunlight Hypersensitivity: The vampire takes 3 radiant damage when it starts its turn
Natural Weapon: +7 to hit, 1d12 necrotic damage - Anyone hit must make a DC 16 Fortitude save or gain the Spawn Vampirism illness

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License